Oct 12, 2017 - I have looked back, I am about to install 2015 again. 2018 is still as broken as ever, still don't have Tuning. Alot more to do on this one and it.
Q What can be modded? A. The config files that define the cars. The config files that define the engines. The config files that define the tires. New maps can be added. Files in the Asset files can be changed (textures, sound files, etc) Q Is there a wiki?
A Yes cms15.wikia.com Help to add content and complete it! Q Can we add completely new cars or parts? Q Can we add new cars using existing car parts? You can create new car config files and they will be added into the showroom option of the main menu, but will NOT used in game (due to the way the game assembles the list of cars).
Q Can we reload cars in the showroom to quickly see changes without having to reload the game? A Yes, as of version 1.1.0.3 you can press 'R' to quickly reload the cars in the showroom. Config files Q Where are the config files?
A. Windows7 C:/Program Files (x86)/Steam/steamapps/common/Car Mechanic Simulator 2015/cms2015Data/Datacars. Mac See this guide by Calico-Jack.
Q How do we modify the config files? A They are plain text files and can be changed using any text editor or easily using the ModManager tool. Q Where is the ModManager located? A Q Are there any guides for the car/engine/tire confing files? A check the in the community hub. Also see the modding page on the cms15.wikia.com. Q Is there a list of the part names that can be used?
A Not as such, but there is some interior information Q Is there a quick way to reload cars in gmae? A As of patch 1.1.0.3 you fast reload cars in the showroom by pressing 'R'. Maps Q Where do the map files need to be put? A In a folder for each map in:- (ModManager can do this for you). Windows7 C: Program Files (x86) Steam steamapps common Car Mechanic Simulator 2015 Mods Tracks.
Mac See this guide by Calico-Jack. Right click CMS2015-propertieslocal filesbrowse local filesright click CMS2015 appshow package contentsand the mod folder is on that page. Q How do we make maps? A The official tutorial thread is. Also useful is MartinPL's investigation. Q What maps are there? A These:-.
by MartinPL. by MartinPL.
by MartinPL. by adam3220. Asset files This section will be a bit more complicated. CMS2015 uses Unity as part of it's game engine, Unity places it's assets (models, textures, sounds, etc) in.assets file.
You will need some special tools to open, extract and replace items within these files. Q Where are the asset files? A. Windows7 C: Program Files (x86) Steam steamapps common Car Mechanic Simulator 2015 cms2015Data. Mac See this guide by Calico-Jack.
Q What are the special tools we need? A. www.dropbox.com. zenhax.com. 7daystodie.com.